Brian Hong
brian.le.hong@hotmail.com
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Education |
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Full Sail University
- Bachelor of Science - Game Art
- 3.2 GPA
- 102 GPS
- 99% Attendance
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Winter Park, Florida
Oct 2008 - July 2010 |
Projects |
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(Untitled Studio)
Untitled Project (Ongoing)
- Concepting, modeling, texturing, rigging and animating the characters for a faction based MOBA style game
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Team Rebirth
Gob(Ongoing)
- Creating character models and textures for a team based survival style game
Susano (Canceled)
- Concepted and created the Imp and Oni enemies for a Unity based side scrolling adventure game
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Jan 2009 - Present |
Full Sail Bachelor of Science Final Project
I Can Haz Games Studios
Duck ‘N Cover Productions
Team of 1 Producer, 6 Programmers, 8 Artists
Lead Character Artist and Rigger
- Modeled, UVed, textured, and created the high res sculpts for both the player character and cinematic version of the ancient. In game both use a 2048 diffuse map and are lit using the engine.
- Created game rig driven by an animation rig with IKs and control curves.
- Created 2 effects
- Assisted other artists with the model and animation export pipeline
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January - May 2010
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Global Game Jam - Adventures of Misfortune
- Team of 5 programmers, 3 artists and 1 sound engineer
- Artist
- Created the cloud with all facial expressions
- Created building art for the first ring of the level
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January 2010 |
evolve3D Hunter Challenge
- Goblin Castle
- Artist
- Modeled and textured the oven used to contain the flames in the furnace room.
- UVed and textured a few miscellaneous props.
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January 2010 |
Work |
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Full Sail University
- Lab Monitor
- Open and supervise computer labs for use by other students.
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Winter Park, Florida
March 2009 - July 2010 |
Full Sail University
- Intern
for the 'Advanced Game Characters' class
- Create assets to be used as class examples
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Winter Park, Florida
July 2010 - Oct 2010 |