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Brian Hong
brian.le.hong@hotmail.com
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Education

 

Full Sail University

  • Bachelor of Science - Game Art
  • 3.2 GPA
  • 102 GPS
  • 99% Attendance

Winter Park, Florida
Oct 2008 - July 2010

Projects

 

(Untitled Studio)
Untitled Project (Ongoing)
  • Concepting, modeling, texturing, rigging and animating the characters for a faction based MOBA style game
 

Team Rebirth

Gob(Ongoing)

  • Creating character models and textures for a team based survival style game
Susano (Canceled)
  • Concepted and created  the Imp and Oni enemies for a Unity based side scrolling adventure game

Jan 2009 - Present

Full Sail Bachelor of Science Final Project
I Can Haz Games Studios
Duck ‘N Cover Productions
Team of 1 Producer, 6 Programmers, 8 Artists
Lead Character Artist and Rigger

    • Modeled, UVed, textured,  and created the high res sculpts for both the player character and cinematic version of the ancient. In game both use a 2048 diffuse map and are lit using the engine.
    • Created game rig driven by an animation rig with IKs and control curves.
    • Created 2 effects
    • Assisted other artists with the model and animation export pipeline

January - May 2010

Global Game Jam - Adventures of Misfortune

  • Team of 5 programmers, 3 artists and 1 sound engineer
  • Artist
    • Created the cloud with all facial expressions
    • Created building art for the first ring of the level

January 2010

evolve3D Hunter Challenge - Goblin Castle
  • Artist
    • Modeled and textured the oven used to contain the flames in the furnace room.
    • UVed and textured a few miscellaneous props.

January 2010

Work

 

Full Sail University

  • Lab Monitor
    • Open and supervise computer labs for use by other students.
Winter Park, Florida
March 2009 - July 2010

Full Sail University

  • Intern for the 'Advanced Game Characters' class
    • Create assets to be used as class examples
Winter Park, Florida
July 2010 - Oct 2010