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Welcome to my portfolio. Please take a look around and enjoy your stay. If you have any comments or critiques I'd love to hear them so please shoot me an email.
Personal Projects
 
Work done for a cancelled Unity based side scrolling adventure game.
     
Work done as an intern for Full Sail University's Advanced Game Characters Class.
   
Zhang Ziyi Bust
This is a bust of Zhang Ziyi I did for my Game Cinematics class. She is 3720 tris (including the hat) and uses 2048 diffuse, spec and normal maps. Base mesh was done in Maya, sculpted in ZBrush and textured in Photoshop. That hat she's wearing is from House of Flying Daggers. Rendered using Mental Ray.

     

Full Sail Game Development Final Project - Ancient
This is the ancient from Razing Ancients, a 3rd person platforming adventure game. The ancient is 24221 tris and uses 2048 diffuse, spec and normal maps.

 
Female Dancer
My project for my Game Production class.
She is 5168 tris and useds 2048 Diffuse, Spec, and Normal maps.